![]() ![]() Soulcalibur VI feels like a throwback to the first two titles from the get go. Soulcalibur VI is a reboot of sorts for the series, retelling the events of the first two Soulcalibur titles. Soulcalibur III, IV and V are worthwhile games but their souls didn’t burn with the same intensity the earlier entries. When Soulcalibur VI was first discussed it was intended to revitalize the series by merging some of the great qualities of the earlier titles while also pushing the series forward. While the legend of the Soul Edge and Soul Calibur will never die as the tales of these legendary swords continue across the stage of history, their blades have dulled a bit over some of the later titles. One of the launch titles was Soulcalibur, which despite the several numbered Soulcalibur sequels, was actually the sequel to Soul Edge. ![]() Although it does become repetitive quicker than you’d like, with far too much boring story text and too little time spent actually fighting.In 1999 an ambitious but ultimately ill-fated console called the Dreamcast was introduced to the world. It often costs money to move from place to place and you can hire computer-controlled mercenaries to fight for you, which all seems entirely appropriate given the early promise of the concept. There’s also a strong role-playing element in that you control a character of your own design who can be upgraded both visually and in terms of weapons and equipment. This works similarly to the original’s mission mode, in that you get to move around a map of the world competing in one-off fights with various opponents (many of them unique custom characters) using specific rules or limitations. There’s an arcade mode, and a story mode that plays almost like a visual novel with the odd action interlude, but the real meat of the single-player is Libra of Soul. And as such it works very well, rewarding defence and careful timing much more than mindless aggression but not requiring esoteric, or difficult-to-pull-off, moves in order to compete successfully.īut the franchise’s most famous feature – if only because it’s so perversely failed to take advantage of it in recent years – is its campaign mode. Although there is more nuance to the concept than it first seems since you can both dodge and counter it if you get your timing right.Īlong with a guard break and the character-specific Critical Edge super moves the combat’s major features try to encourage tactics rather than button-mashing, while at the same time leaving the game as accessible and intuitive as possible for new players. This is similar to systems in other recent fighters, such as Injustice 2, where you can trigger a mini-cut scene and have to quickly input an attack at the same time as your opponent – in what is essentially a high-tech game of rock, paper scissors. Preset combos are not at all necessary to succeed and instead more focus is put on a new move called Reversal Edge. While SoulCalibur VI might not strictly be a remake it certainly does have the air of a soft reboot, as it tries to keep things simple with just three main attack buttons (horizontal, vertical, and kick) and a guard. You can end up facing completely the wrong way if you mistime a move or, most famously, end up falling off the side of the arena with a ring out. Although you’re locked onto your opponent and just circle around them, the series’ signature ’eight-way run’ system allows you much more freedom of movement than is normal. SoulCalibur also makes more use of 3D movement than any other one-on-one fighter, including stablemate Tekken. ![]()
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